This is outsource work done for Maneater by Tripwire Interactive. The art style was in flux during our work on the project - Initially sim heavy with high poly work starting in Marvelous Designer, the direction shifted more towards stylization with a planarized wrinkle look (Hunting Camo Highpolies), before ultimately landing at more of a relaxed medium point.
Each outfit had to be made for at least two body types: a fit and heavy, with non-gender specific outfits needing a version for all four base bodies. In order to streamline the process we shared assets between artists where possible. (Items by other artists noted below image)
This was the initial set I did as part of Valkyrie's bid process. Tennis shoe highpoly was supplied by tripwire, and the Ringer t-shirt and basic shorts were supplied as Marvelous Designer patterns to be adapted into variations and sculpted over.
Boot highpoly supplied by Tripwire. Pants adapted from supplied reference asset.
Textures for the game are Tint-driven, with large greyscale areas separated into primary and secondary Tint zones. Wrinkle stylization was relaxed before final bake.
Shoe High poly by Ben Bolton.